In this blog we will take a look at what phenomena are and how lock relate to the next Generation science Standards. In addition, the is an essential to know the nature of the science and engineering cycle and the traditional versus the following generation models of scientific research instruction.

Phenomena together Observable Events

In order to put phenomena to work for girlfriend in your classroom, you need to know what lock are. So just what room phenomena?

A phenomenon is the context that motivates the occupational of a scientist or an engineer, the events, scenarios or structure that specifies what castle do, the expertise they’re feather for and also the difficulties they’re trying to solve. In plain language, a scientist or an engineer doesn"t walk to occupational to remember truth or formerly learned knowledge. That"s not why people hire them.

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Rather, scientists and also engineers duty in a context to in reality develop and use that content, generating new ideas and contributing new knowledge come the preexisting body. Specifically, when we talk around scientists, we mean civilization who are focused on answering questions about observable events. They"re answering those inquiries by developing and using their expertise to test hypothetical answers to those questions.

A phenomenon, in the scientific context, is one observable occasion that can range from a seasonal hazard to a technological issue.

For a scientist, a phenomenon is an observable event. If you look in ~ the instances in a K-12 context, an observable event could be an loss day. It might be the slip and also fall phenomenon that we might see top top a winter"s day. It could be biology eating. It could be seasonal light patterns. It could be computer systems crashing. These room all observable events, and provide a context which scientists could then develop and explore. In various other words, castle could build a question about the phenomena – the observable event – and also attempt come answer that concern by trial and error a hypothesis.


In the design context, a phenomenon is a problem that can be solved. Because that instance, this might be roads that flood commonly or the desire to check out objects in ~ ever-further distances.

For an engineer, phenomena have to do v a difficulty that might be fixed by extending their knowledge of science. Great examples that this include street flooding, fuel consumption, exactly how to watch objects that room away, traffic, exactly how to gain from one allude to one more quicker, how to make watercrafts travel faster and so on.

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So scientists take their observations of events and also ask questions around them, climate test hypotheses regarded those questions, to create new evidence-based knowledge. Designers then increase on that expertise by solving troubles observed in the world about us v prototyping – designing solutions then experimentation themuntil they uncover something that works, and also typically, proceeding to improve solutionsover time.