In Borderlands 1 the 2nd playthrough had a "playthrough 2.5" once you beat The Destroyer, which changed the game so adversaries (and most mission rewards) scaled to her level. Because of this it was best to play just story missions until beating the Destroyer for this reason mission loot would be the best loot possible.

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How carry out the playthroughs work-related in Borderlands 2? I"ve unlocked True Vault Hunter mode which beginning out as with playthrough 2 in BL1, but I don"t know if there"s a "2.5" equivalent of if it"s lastly a real 3rd playthrough or what.


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Ben BrockaBen Brocka
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The mechanism is mostly the very same as it remained in Borderlands 1: Beating playthrough one does nothing except unlock playthrough two ("True Vault Hunter Mode"), beating playthrough 2 scale enemies and rewards to your level, unlocking playthrough 3 (if you"re level 50, i believe). Playthrough 3 is brand-new and scales to her level indigenous the start.

True Vault Hunter mode (playthrough 2-2.5)

Playthrough 2 is unlocked just by beating Playthrough 1, and is identical to playthrough 1 till completion except with higher level requirements, higher level enemies and generally harder enemies.

Once girlfriend beat playthrough two, opponents scale to in ~ 3 levels of you; part weak adversaries (like Skag Pups) might be level 48, most adversaries will it is in level 49-51, bosses will frequently be level 52, and occasionally adversaries will even be 53. This is recognized as "playthrough 2.5" as it was in Borderlands 1.

Loot scale to in ~ a pair levels; most drops will certainly be level 49 or 50. Quest rewards scale to her level too; this is why it"s necessary not to start specific side pursuits until playthrough 2.5, otherwise you"ll miss out on out top top the highest level rewards. Side quests scale to when you start the mission therefore don"t take them also early, if you want a level 50 reward, wait till you"ve perfect the key quest. Of course if the prize is green, you deserve to go ahead and do it since the prize is junk anyway.

Note, there is no the UVHM DLC that it"s still necessary to cap out your level, not just obtain to playthrough 2.5 before getting rewards, but as the right now the max level without the UVHM DLC is still 50, and it"s hard not to it is in level 50 by the time you complete the 2nd playthrough.

Ultimate Vault Hunter setting (playthrough 3)

As of a job April 2013, over there is additionally now an can be fried Vault Hunter setting or playthrough 3, i m sorry is scaled to your level and much harder. It"s mostly described in these patch notes and this explanation:

can be fried Vault Hunter mode is unlocked because that a character when they have actually completed the key story goals in True Vault Hunter Mode and also reached level 50. Unlike other playthroughs, can be fried Vault Hunter Mode deserve to be replayed many times with players able to reset their overall mission progression at any time native the key Menu. No an ext tutorial objectives -- personalities in can be fried Vault Hunter Mode begin in southerly Shelf with the "Cleaning up the Berg" mission. While play in can be fried Vault Hunter Mode, enemies and also bosses will range according to the player"s current level or, if playing with others, the highest-level player in that party. -Gameplay transforms in UVHM: enemy health usually increased 4x. enemies now have a moderate amount of health regeneration. Increased duration that slag damages multiplier effect. Upped the damage that slagged enemies take from 2x to 3x. Weapon swap speed increased to better facilitate slag use. Adversaries now much more likely come drop ammo. Loot Midgets are now "Legendary prey Midgets" that can drop Legendary and other top-tier gear. Powerful brand-new “Ancient” E-Tech relics and rare Pearlscent-grade weapons deserve to be choose up in can be fried Vault Hunter Mode.

Generally speaking, enemies are harder, have actually much an ext health, slag is much an ext effective, rarely drops room increased and certain brand-new E-Tech relics and Pearlescent (cyan colored) equips are avalible just in UVHM. The E-tech relics and also Pearlescents are only availible in UVHM for world with the ultimate Vault Hunter Upgrade load ($5 DLC, consisted of for free with the Season Pass).

Note that due to the increased an obstacle and enhanced efficacy that Slag, UVHM is an especially suited come co-op play. As with in "raid" boss fights, a Siren with Res is always useful.

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To my expertise there"s no "playthrough 3.5" due to the fact that the ".5" to be always about enemies/loot that scale to her level. Playthrough 3 scale from the start so there"s no extra post-playthrough because that scaling.